Week 9 - Day 1
Navigate using audio
Input devices
- Audio 0:00:24.521844
- Are these new devices useful?
What are different types of keyboards, layouts, etc
- Audio 0:02:14.468703
- ergonomic
- mechanical
- more tactile feedback
- DVORAK
- digital (touch, swipe, onscreen)
- slower
- Audio 0:07:24.762444
- Qwerty vs DVORAK
- Audio 0:12:46.030180
- Not necessarily worth it
What are tasks we would do with pointing devices
- Audio 0:15:36.599325
- selection
- positioning
- choosing a point in space
- quantifying
- selecting numerical value
- gesturing
- Audio 0:17:30.547364
- indirect-control vs direct-control
- Audio 0:19:49.374082
- Fitt’s Law
- Model of human movement which tracks the time it takes for a user complete an action
What pointing devices have you seen?
- Audio 0:26:00.964725
- Trackpad
- Trackball
- mouse
- stylus
- joysticks
-
fingers
- Future devices
- eye tracking
- Audio 0:32:47.123040
-
proximity input and gestures
- Leap Motion
Different kinds of displays
- Audio 0:40:46.796361
- Touchscreens for maps
- Different refresh rates
- Table top display
- Projected (wall) display
- head-mounted
- virtual reality
- phree
Thursday
- Walk through and see other groups and see if people have ideas that are helpful
- See if your idea makes sense to people
- Need a paper prototype
vocab
term | definition |
---|---|
pointing activities | selection, positioning, choosing points in space, quantifying, gesturing |
direct control | user’s physical movement exactly maps to the digital outcome (ex touch screen) |
indirect control | user’s physical movement does not exactly map to the digital translation (ex mouse) |
Fitt’s Law | model of human movement which tracks the time it takes for a user complete an action |