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Feedback On Evaluation Day

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  • Really good feedback
  • Fun
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  • Think like a user

Report

  • Probably need three paragraphs of summary

Participation and collaboration

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  • Constant communication is commonplace now
  • What are the benefits and downsides of this kind of communication?
  • What are the similarities and differences of services like StackOverflow, E-mail, Twitter, Yelp, etc.
    • Speed
      • You don’t expect immediate feedback on StackOverflow, but on Twitter or Facebook, you do.
    • Video-conferencing
      • Location-dependent
      • Have to devote all your time
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  • Synchronicity
    • asynchronous <—> synchronous
  • Physical distribution
    • same location < — > different location
  • Turnover
    • low < — > high
  • Planned permanence
    • short < — > long
  • scale
    • 2 < —- > n
  • communities

    • 0 < — > n
  • nascence
    • routine < — > developing

Differentiate the roles of face-to-face encounters and collaborative interfaces. Explain the limitations and benefits of each type of communication.

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  • Face-to-face is good to get to know each-other, to get a big project off the ground, etc.
  • Face-to-face is not as easily tracked
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    • What is the benefit?

Why do we collaborate?

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  • It’s fun
  • It’s beneficial to get others’ advice
  • When is collaboration useful for accomplishing your goals?
    • Online markets
    • Creative projects
    • Crowd-sourcing
      • Wikipedia
      • Kickstarter
        • Crowd-funding
      • Mechanical Turk
        • Crowd-work

Explain how collaborative interfaces can improve or harm teamwork.

  • Some people work better alone
    • Sometimes they’ll get less done if they collaborate too much
  • It’s harmful trying to get the interface to work
  • Internet, hardware, software dependencies, etc.
  • E-mail
    • Don’t have to interrupt someone to get their help

Task Management with Group Chat

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Term Definition
synchronicity the degree of being in sync of a collaborative interface. asynchronous on the low end and synchronous on the high end
physical distribution measures the distance between collaborators in a collaborative interface (in the same location on the low end, not in the same location on the high end)
turnover describes how long a user will keep using the interface (once or more)
planned permanence describes how long the interface will actually be available (will we always have video chat?)
scale number of participants in a collaborative interface
# communities describes the grouping of a collaborative interface (think reddit)
nascence describes how developed a collaborative interface is (email vs teleconference)
face-to-face vs collaborative interfaces face-to-face is good to get to know your teammates to get projects off the ground, but collaborative interfaces are fine for the grunt work of the project
Crowd-sourcing examples wikipedia, kickstarter, mechanical turk