Week 10 - Day 1
Navigate using audio
Feedback On Evaluation Day
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- Really good feedback
- Fun
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- Think like a user
Report
- Probably need three paragraphs of summary
Participation and collaboration
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- Constant communication is commonplace now
- What are the benefits and downsides of this kind of communication?
- What are the similarities and differences of services like StackOverflow, E-mail, Twitter, Yelp, etc.
- Speed
- You don’t expect immediate feedback on StackOverflow, but on Twitter or Facebook, you do.
- Video-conferencing
- Location-dependent
- Have to devote all your time
- Speed
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- Synchronicity
- asynchronous <—> synchronous
- Physical distribution
- same location < — > different location
- Turnover
- low < — > high
- Planned permanence
- short < — > long
- scale
- 2 < —- > n
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communities
- 0 < — > n
- nascence
- routine < — > developing
Differentiate the roles of face-to-face encounters and collaborative interfaces. Explain the limitations and benefits of each type of communication.
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- Face-to-face is good to get to know each-other, to get a big project off the ground, etc.
- Face-to-face is not as easily tracked
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- What is the benefit?
Why do we collaborate?
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- It’s fun
- It’s beneficial to get others’ advice
- When is collaboration useful for accomplishing your goals?
- Online markets
- Creative projects
- Crowd-sourcing
- Wikipedia
- Kickstarter
- Crowd-funding
- Mechanical Turk
- Crowd-work
Explain how collaborative interfaces can improve or harm teamwork.
- Some people work better alone
- Sometimes they’ll get less done if they collaborate too much
- It’s harmful trying to get the interface to work
- Internet, hardware, software dependencies, etc.
- E-mail
- Don’t have to interrupt someone to get their help
Task Management with Group Chat
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Term | Definition |
---|---|
synchronicity | the degree of being in sync of a collaborative interface. asynchronous on the low end and synchronous on the high end |
physical distribution | measures the distance between collaborators in a collaborative interface (in the same location on the low end, not in the same location on the high end) |
turnover | describes how long a user will keep using the interface (once or more) |
planned permanence | describes how long the interface will actually be available (will we always have video chat?) |
scale | number of participants in a collaborative interface |
# communities | describes the grouping of a collaborative interface (think reddit) |
nascence | describes how developed a collaborative interface is (email vs teleconference) |
face-to-face vs collaborative interfaces | face-to-face is good to get to know your teammates to get projects off the ground, but collaborative interfaces are fine for the grunt work of the project |
Crowd-sourcing examples | wikipedia, kickstarter, mechanical turk |